我也不知道改了什么
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@@ -3,7 +3,7 @@ from PIL import Image
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import torchvision.transforms as transforms
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def layout_transforms():
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"""定义数据增强和预处理"""
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"""Define data augmentation and preprocessing."""
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return transforms.Compose([
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transforms.Resize((256, 256)), # 调整尺寸到固定大小
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transforms.RandomRotation(30), # 随机旋转(增强方向不变性)
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@@ -13,19 +13,30 @@ def layout_transforms():
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])
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def layout_to_tensor(layout_path, target_size=(256, 256)):
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"""将版图转换为标准化张量"""
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# 实际应用中可能需要解析GDSII/LEF格式,此处简化处理
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img = Image.open(layout_path).convert('L') # 灰度化
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"""Convert layout to normalized tensor."""
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img = Image.open(layout_path).convert('L') # Convert to grayscale
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img = img.resize(target_size, resample=Image.BILINEAR)
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return np.array(img) / 255.0 # 归一化到[0,1]
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return np.array(img) / 255.0 # Normalize to [0,1]
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def tile_layout(large_layout, block_size=64, overlap_ratio=0.5):
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def tile_layout(large_layout, block_size=64):
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"""将大版图分割为小块(滑动窗口方式)"""
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height, width = large_layout.shape
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stride = int(block_size * (1 - overlap_ratio)) # 步长设置重叠区域
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stride = block_size // 2 # 步长设置重叠区域
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tiles = []
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for y in range(0, height - block_size +1, stride):
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for x in range(0, width - block_size +1, stride):
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tile = large_layout[y:y+block_size, x:x+block_size]
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tiles.append((x, y, tile))
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return tiles
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"""将大版图分割为小块(滑动窗口方式)"""
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def tile_layout(large_layout, block_size=64, overlap_ratio=0.5):
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"""Split large layout into tiles with specified overlap."""
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height, width = large_layout.shape
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stride = block_size // 2 # 步长设置重叠区域
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stride = int(block_size * (1 - overlap_ratio)) # Calculate step size based on overlap ratio
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tiles = []
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for y in range(0, height - block_size + 1, stride):
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for x in range(0, width - block_size + 1, stride):
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tile = large_layout[y:y+block_size, x:x+block_size]
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tiles.append((x, y, tile))
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return tiles
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